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Demo Reel, 1080p on Vimeo

Ancient Gate

Ancient Gate

Description: Real-time environment done in Unreal Engine 4 for Digital sets course at gnomon. Environment based on a concept by Cosmin Hrincu. 

Software: Zbrush, Maya, Painter, Unreal Engine, Mixer and Megascans

Future Rifle Project

Future Rifle Project

Description: Future Rifle Project game ready asset. Modeled Based on a concept by Joe lesaffre
 

Software: Zbrush, Maya, Marmoset Toolbag, Substance Painter and Substance Designer

Elysium Grenade Prop

Elysium Grenade Prop

Description: Exited to share my latest game prop I created for my Texturing and Shading for Games class at Gnomon taught by Forrest Stephan. Concept used for this project Elysium Grenade concept by "WETA WORKSHOP DESIGN STUDIO"

Software: Zbrush, Maya, Marmoset Toolbag, Substance Painter and Substance Designer

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Cobra Kai 2: Dojos Rising

Description: On Cobra Kai 2: Dojos Rising trailer I was responsible for lighting and rendering various shots within the cinematic portions of the trailers. Specifically I worked on all shots involving The Eagle Fang Dojo and Cobra Kai Dojo.

The Swamp

The Swamp

Description: Real-time environment done in Unreal Engine 4 created in 10 weeks for a course over at Gnomon. 

Software: Unreal Engine, Speedtree, Zbrush, Maya, Substance Painter Quixel Mixer and Megascans.

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Lego 2K Drive

Description: In the Lego 2K Drive Game I was responsible for lighting "clutch's" office and adding a coffee spill FX when his dog "Mr. Fiddles" spilled over the mug along with extracting their animations from maya and ensure the animations where imported correctly on 2's to ensure a more "stop motion" Lego style. I was also responsible for lighting a scene within the car garage.

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